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Earthshaker Raigor Stonehoof

Raigor Stonehoof the Earthshaker is a melee Strength Hero with several area of effect disables, commonly played as a ganker or initiator. Unlike most Strength heroes, he is played more like an Intelligence caster hero and is almost entirely reliant on his spells to inflict heavy damage. His Fissure is a versatile spell that affects enemies in a line, used to stun, inflict decent damage, and create an impassable wall of earth for a significant duration. Good usage of this can cut off chokepoints, leaving enemies with no escape routes or preventing them from chasing after endangered allies. Enchant Totem massively boosts his attack damage for one attack, and has a very short cooldown. Aftershock lets the Earthshaker deal additional damage and stun in a small area around him everytime he uses one of his spells, and combos particularly well with Enchant Totem. Earthshaker's heavy AoE-centric kit is most powerful when his enemies are in large numbers and in close proximity. With his Echo Slam, he can deal heavy damage to clusters of enemies. All of Earthshaker's spells (with the exception of his ultimate) have a long casting animation, but with proper positioning, an adept Earthshaker can wreak havoc with his area-of-effect spells. Blink Dagger is an essential item for Earthshaker to be able to properly land Echo Slam within a cluster of enemies. At the same time, because of the high mana costs of his spells, he needs some form of mana sustenance. With his tremendous seismic power, the Earthshaker is never one that should be taken lightly even when he is heavily outnumbered.

BIO :
 Like a golem or gargoyle, Earthshaker was one with the earth but now walks freely upon it. Unlike those other entities, he created himself through an act of will, and serves no other master. In restless slumbers, encased in a deep seam of stone, he became aware of the life drifting freely above him. He grew curious. During a season of tremors, the peaks of Nishai shook themselves loose of avalanches, shifting the course of rivers and turning shallow valleys into bottomless chasms. When the land finally ceased quaking, Earthshaker stepped from the settling dust, tossing aside massive boulders as if throwing off a light blanket. He had shaped himself in the image of a mortal beast, and named himself Raigor Stonehoof. He bleeds now, and breathes, and therefore he can die. But his spirit is still that of the earth; he carries its power in the magical totem that never leaves him. And on the day he returns to dust, the earth will greet him as a prodigal son.
  
ABILITIES :
Fissure
Slams the ground with a mighty totem, fissuring the earth while stunning and damaging enemy units...
Range : 1400
Radius : 225
Stun Duration : 1/1.25/1.50/1.75
Damage : 125/175/225/275
Mana : 125/140/155/170
Cooldown : 15s



Enchant Totem

Empowers Earthshaker's totem, causing it to deal extra damage on the next attack.
Bonus : 100%/200%/300%/400%
Duration : 14 seconds or 1 attack
Cooldown : 5s
Mana : 50



Aftershock

Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.
Radius : 300
Stun Duration : 0.6/0.9/1.2/1.5
Damage : 50/75/100/125



Echo Slam

Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Upgradable by Aghanim's Scepter.
Radius : 575
Echo Damage : 40/55/70
Damage :160/210/270
Cooldown : 150/130/110
Mana : 145/205/265

RECOMMENDED ITEMS











Explanation :
Starting Items :
  • Since Fissure's mana cost is relatively high, being only usable once with his mediocre mana pool, Clarities will help keep the mana sustained for the early-game.
  • A Healing Salve and Tangos will help him survive in the lane, or can even be used to keep his ally alive.
  • Gauntlets of Strength and an Iron Branch, which can be used to build a Bracer and Magic Wand, respectively, will provide a nice boost of health and damage, as well as slightly more mana.
  • Provided that no one else buys the Animal Courier, Earthshaker can purchase it for his team. However, he may need to sacrifice a few items, such as Gauntlets of Strength, or three Clarities. 
Early-Game Items :
  • The Magic Stick can be a good source of health and mana restoration if the enemies use their abilties often, and can even be used in a pinch to get enough mana for his Fissure.
  • Boots of Speed helps with traveling, which is viable for fleeing from or chasing down enemies.
  • The Bracer gives a good source of health, damage, and mana.
  • Energy Booster is great for fixing his mana problems, allowing him to spam his abilities more often. 
Core Items : 
  • The Magic Wand has the same restoration ability as the Magic Stick (with 5 more max charges), provides nice stats, and saves up an inventory slot from the starting Iron Branch.
  • Arcane Boots not only allows him to spam his abilities even more, but it is a good support item to restore his allies' mana.
  • Blink Dagger is a fantastic initiation tool, being able to severely damage the enemy heroes by blinking in and using Echo Slam and Aftershock. It can also be used to chase fleeing enemies to take them down with his Enchant Totem and Aftershock combo. 
Situational Items : 
  • Aghanim's Scepter gives a great buff not only to his stats, but to Echo Slam as well, greatly increasing the potential damage with secondary echo waves.
  • Veil of Discord is a cheaper, support-oriented alternative to the Aghanim's Scepter. While the stats are not as good, it can give more damage to his own abilities, and any of the allies' abilities that are affected by magic resistance.
  • Shiva's Guard makes him a lot more durable against physical attacks, gives him a sustainable amount of mana for his abilities, and the Arctic Blast can make hitting with a Fissure or chasing for the Enchant Totem and Aftershock combo easier.
  • Not only does the Scythe of Vyse greatly sustain his mana, but it also comes with a good disable, allowing him to land his abilities a lot easier.
  • Heart of Tarrasque, on top of his already relatively large health pool, makes him a lot harder to take down.
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