BIO :
Like a golem or gargoyle, Earthshaker was one with the earth but now walks freely upon it. Unlike those other entities, he created himself through an act of will, and serves no other master. In restless slumbers, encased in a deep seam of stone, he became aware of the life drifting freely above him. He grew curious. During a season of tremors, the peaks of Nishai shook themselves loose of avalanches, shifting the course of rivers and turning shallow valleys into bottomless chasms. When the land finally ceased quaking, Earthshaker stepped from the settling dust, tossing aside massive boulders as if throwing off a light blanket. He had shaped himself in the image of a mortal beast, and named himself Raigor Stonehoof. He bleeds now, and breathes, and therefore he can die. But his spirit is still that of the earth; he carries its power in the magical totem that never leaves him. And on the day he returns to dust, the earth will greet him as a prodigal son.
ABILITIES :
Fissure
Slams the ground with a mighty totem, fissuring the earth while stunning and damaging enemy units...
Range : 1400Radius : 225
Stun Duration : 1/1.25/1.50/1.75
Damage : 125/175/225/275
Mana : 125/140/155/170
Cooldown : 15s
Enchant Totem
Empowers Earthshaker's totem, causing it to deal extra damage on the next attack.Bonus : 100%/200%/300%/400%
Duration : 14 seconds or 1 attack
Cooldown : 5s
Mana : 50
Aftershock
Causes the earth to shake underfoot, adding additional damage and stuns
to nearby enemy units when Earthshaker casts his abilities.Radius : 300
Stun Duration : 0.6/0.9/1.2/1.5
Damage : 50/75/100/125
Echo Slam
Shockwaves travel through the ground, damaging enemy units. Each enemy
hit causes an echo to damage nearby units. Upgradable by Aghanim's
Scepter.Radius : 575
Echo Damage : 40/55/70
Damage :160/210/270
Cooldown : 150/130/110
Mana : 145/205/265
RECOMMENDED ITEMS
Explanation :
Starting Items :
- Since Fissure's mana cost is relatively high, being only usable once with his mediocre mana pool, Clarities will help keep the mana sustained for the early-game.
- A Healing Salve and Tangos will help him survive in the lane, or can even be used to keep his ally alive.
- Gauntlets of Strength and an Iron Branch, which can be used to build a Bracer and Magic Wand, respectively, will provide a nice boost of health and damage, as well as slightly more mana.
- Provided that no one else buys the Animal Courier, Earthshaker can purchase it for his team. However, he may need to sacrifice a few items, such as Gauntlets of Strength, or three Clarities.
- The Magic Stick can be a good source of health and mana restoration if the enemies use their abilties often, and can even be used in a pinch to get enough mana for his Fissure.
- Boots of Speed helps with traveling, which is viable for fleeing from or chasing down enemies.
- The Bracer gives a good source of health, damage, and mana.
- Energy Booster is great for fixing his mana problems, allowing him to spam his abilities more often.
- The Magic Wand has the same restoration ability as the Magic Stick (with 5 more max charges), provides nice stats, and saves up an inventory slot from the starting Iron Branch.
- Arcane Boots not only allows him to spam his abilities even more, but it is a good support item to restore his allies' mana.
- Blink Dagger is a fantastic initiation tool, being able to severely damage the enemy heroes by blinking in and using Echo Slam and Aftershock. It can also be used to chase fleeing enemies to take them down with his Enchant Totem and Aftershock combo.
- Aghanim's Scepter gives a great buff not only to his stats, but to Echo Slam as well, greatly increasing the potential damage with secondary echo waves.
- Veil of Discord is a cheaper, support-oriented alternative to the Aghanim's Scepter. While the stats are not as good, it can give more damage to his own abilities, and any of the allies' abilities that are affected by magic resistance.
- Shiva's Guard makes him a lot more durable against physical attacks, gives him a sustainable amount of mana for his abilities, and the Arctic Blast can make hitting with a Fissure or chasing for the Enchant Totem and Aftershock combo easier.
- Not only does the Scythe of Vyse greatly sustain his mana, but it also comes with a good disable, allowing him to land his abilities a lot easier.
- Heart of Tarrasque, on top of his already relatively large health pool, makes him a lot harder to take down.
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